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Steve Rayner posted a new activity comment 1 month, 2 weeks ago
Very nice. Did you print separate parts for the upper and lower face and then merge them together?
Steve Rayner posted an update 1 month, 2 weeks ago
I see in the STL parts library there is now new versions of the should and bicep. Do I assume that if I build the new bicep, then I also need to build the new shoulder? Are these new parts compatible with the original forearm and torso?
Steve Rayner posted an update 3 months, 2 weeks ago
I can’t get the fingers to work. I am moving the servo to min position and tightening one tendon, them moving servo to max position and tightening the other tendon. But the finger only moves a little bit.
I am using 180deg servos, so i have set min position to 45deg and max position to 135deg, which gives me 90degree rotation.
should the max and…[Read more]
It sounds like you have tangled the tendons somewhere. Inside the finger itself perhaps. This affects the ability to move a finger, because when one tendon tries to pull it also stops the other tendon to release.
And yes each finger needs it’s own min and max position.
Steve Rayner posted a new activity comment 3 months, 3 weeks ago
Hey Mindless, thanks for comment. I will try reducing the gears very slightly when I do the right wrist. Everyone loves the grey, but it is actually only the primer. I’m intending to paint that part black. Got me rethinking though…
Hey Steve,,, I thought it might have been the Primer,,, you got a really nice finish on it (show room quality ) and some do like the grey—personally a like a flat or low sheen Colours – black hides a lot of the details which is not a good thing I reckon ( but then again it can be),,, Black really does suit the overall look of Inmoov the…[Read more]
Steve Rayner posted an update 3 months, 4 weeks ago
Here is my latest video. This time I’m looking at the rotational wrist. Please leave comments.
Hay Steve ,,, Nice Vid and really nice Grey finish on the Wrist -,,
Using the “Scale” setting in the Slicer is very handy to fine tune some parts- especially Gears- a 1% or even Half a Percent Reduction in size can save a lot of headaches,,,
Anyway ,,, good to see your documenting your building process —
Steve Rayner posted an update 4 months, 1 week ago
Working on the left forearm.
Congratulations, Civrays InMoov is progressing nicely!
Steve Rayner posted an update 5 months, 1 week ago
I just knocked up this 3D image of the left forearm using NetFab Studio. I’m printing these parts now. I estimate that will take approximately 30 hours of printing time.
Steve Rayner posted a new activity comment 5 months, 1 week ago
Could it be that your printer is over extruding so there is a little more material around all the edges?
I had similar issue with my original printer. Have you tried gently heating the parts before pushing them together?
Steve Rayner posted an update 5 months, 2 weeks ago
Here is my latest video. This time the left hand. Sorry for the poor quality.
Steve Rayner posted a new activity comment 6 months ago
I don\’t understand how the bolts hold in place. The one of the wrist has a clip, but the two in the palm do not. Can you advise?
Steve Rayner posted an update 6 months ago
When making the hand and forearm, what size spings and tube is required for the tendon tension spings?
10x extension spring 0.51mm diameter, 1cm length(13/64″x13/16″)
Tubing can be improvised from anything,,, have good look at the pics in here
and you will work something out…
Steve Rayner posted an update 6 months, 2 weeks ago
Waiting for my new printer to arrive.
Steve Rayner posted an update 8 months, 3 weeks ago
Progress update. I have the neck working, but time to get a serious battery I think.
Steve Rayner posted a new activity comment 8 months, 3 weeks ago
Nice work. What servos are you using?
There just some servos that came with my nitro truck it’s an Hpi savage
I went a few weeks back, it was really good. Did you have a good time?
Steve Rayner posted an update 9 months, 1 week ago
I want to mount my Arduino mega board, but i\’m not sure about the exact position. I want to make sure the covers fit when I get to that part. Are there any photographs or dimensions that may help me?
I\’m thinking about designing my own mounting bracket, but I need to think about where to position mounting holes.
my advice is to print out the back and based on that find a place where you can position your arduinos. you might want to have the arduinos boxed and have pluggable connectors for your signal lines. the ugliest thing about the megas are the huge usb connectors and inflexible usb cables that come with it. I have tried to find alternates…[Read more]
Steve Rayner posted an update 9 months, 2 weeks ago
Starting the torso
Steve Rayner posted a new activity comment 9 months, 2 weeks ago
It would be great to see some photos or videos if you have any.
Your second test seems quieter, or that a deception? Did you make changes to reduce the noise?
In the initial tests I ran the servos at 100% velocity
In subsequent tests I’ve been running them at 30% velocity
It makes a small difference in terms of the noise
To be honest, I feel that I just need to apply more silicone grease on the pistons to make things smoother
It looks really good. Keep posting pictures, it keeps me inspired and makes me want to push on with mine.
Steve Rayner posted a new activity comment 9 months, 3 weeks ago
Looks cool. I wonder if there are any events lie this in the UK?
I had this problem with the jaw screw. After reading Perry\’s comment i looked into how to scale stl files. Turns out it super easy using NetFab Studio, so i\’m going to give it a try on the neck screw.
Steve Rayner posted a new activity comment 10 months ago
That looks great
Steve Rayner posted an update 10 months, 1 week ago
Progress update. The head is complete. Well sort of. There are no cameras, speakers or microphone yet, and it needs painting. I also need to add the grease. But it’s basically assembled.
Face update. I’ve added the jaw. The jaw is now attached to the head. I’m working on the sides of the head.
Steve Rayner posted a new activity comment 10 months, 1 week ago
Looking good. I know how much work goes into these. Keep us updated.
Looks really good. I wonder if I will ever get that far. My head seems to be taking forever. Keep posting updates.
I’ve been working on the jaw and the sides of the head. Not shown here. I will try to get are more updated picture once i re-assemble things.
You can check out my video here; https://www.youtube.com/watch?v=LuPaXUUraFA&t=243s
and my website here; http://inmoov.civrays.com
update coming soon…
Steve Rayner posted a new activity comment 10 months, 2 weeks ago
Looking really good.
Steve Rayner posted an update 10 months, 2 weeks ago
Looking good Steve
Working on the head…
Yes I\’m up for that. I\’d like to get a little bit further first, but it would probably drive me to make more progress. How can we contact other builders?
Hi Steve, I posted up on the google forum about this early this week. There are loads of Inmoov builders across the world but we don’t know each other. The original Inmoov map now does not work and I digested we have a page that we all put our location on with perhaps an email address. With that we could make contact with each other and get a…[Read more]
Steve Rayner posted a new activity comment 1 year ago
My neck rotation gears are very tight. Did you have this problem?
Yes. I added some grease to the gears and loosened the screws on skull back.
I\’m in Norfolk, UK. I started my InMoov at the beginning of the year. I have complete the eyes/face and am now working on the rest of the head. I\’m hoping to complete the head by the end of March, but it\’s taking me longer than expected.
It might be good to get a group of us together in the uk to meet up and discuss progress and show off what we all have achieved
Yes I’m up for that. I’d like to get a little bit further first, but it would probably drive me to make more progress. How can we contact other builders?