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Simon Burfield posted a new activity comment 4 years, 10 months ago
Your awesome project is my focus this year, I am not sure how far I can go but I have a few robotics platforms (LEGO, VEX, Tetrix, Fishertechnik) to use with this project. I may also try and do a native one using servos and your boards.
I am a LEGO MCP if you ever need to know anything, I use mainly Lejos and RobotC for my advance projects 🙂
Hi, I never cease to be amazed at the brainpower I find in these forums. I will keep your offer in mind! Thanks!
Simon Burfield posted a new activity comment 4 years, 11 months ago
Oh I had similar thoughts about doing something like this and LEGO, looks awesome
Simon Burfield posted an update 4 years, 11 months ago
So here is the basic inMoov hand controlled by LEGO MINDSTORMS. My plan is to see how far I can use inMoov and LEGO together
Hi, I used to coach a USFirst FTC Robotics team and we used NXT/EV3 units as the controllers for our bots. We used LabView, which is a more robust version of the Lego Mindstorms software. It loads into the EV3 just like the basic MindStorms software and there is pretty much nothing you can’t do with LabView. And the best part is that shares…[Read more]
Hello Simon, thanks for posting your project on the site, as I told you on Twitter, I did relay your youtube video on my Google+, because I’am sure it can bring interest in many minds!
I have never played with MindStorms Lego.
But was born in 1964 and Lego was introduced in France in 1967 (I think) and it was my favorite toy and developpement…[Read more]
I would love to have this on my desk, I only have a head so far, and that\’s controlled by LEGO
Simon Burfield posted a new activity comment 5 years ago
I used m3 (or maybe m4) bolts, the holes in the 3D printed areas where already big enough (4 at top of skull, 2 at back of skull) and they fitted nicely with a LEGO Technic beam. I plan to build the arm next
Simon Burfield posted an update 5 years ago
Currently working on the Inmoov Head https://www.youtube.com/watch?v=RW9sN14puHg
Very Interesting, how did you manage the connections between the Lego and the InMoov parts?